Abstract
The chapter explores how notion of "canon" (as in: the ensemble of in trans-media universes including video games in prominent position. It proposes some organizing principles to spatialize transmedia universes (such as centre-periphery), three models of canon structure (static, dynamic and fluid) ad discusses in-depth the case studies of Lost and The Matrix.
| Translated title of the contribution | [Autom. eng. transl.] Canon issues. Linking strategies between audiovisual and video games in the production of possible transmedia worlds |
|---|---|
| Original language | Italian |
| Title of host publication | Arredo di serie. I mondi possibili della serialità televisiva americana |
| Pages | 117-127 |
| Number of pages | 11 |
| Publication status | Published - 2010 |
Keywords
- Canon
- Narratology
- Videogames
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