Questioni di canone. Strategie di raccordo tra audiovisivi e videogiochi nella produzione di mondi possibili transmediali

Translated title of the contribution: [Autom. eng. transl.] Canon issues. Linking strategies between audiovisual and video games in the production of possible transmedia worlds

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The chapter explores how notion of "canon" (as in: the ensemble of in trans-media universes including video games in prominent position. It proposes some organizing principles to spatialize transmedia universes (such as centre-periphery), three models of canon structure (static, dynamic and fluid) ad discusses in-depth the case studies of Lost and The Matrix.
Translated title of the contribution[Autom. eng. transl.] Canon issues. Linking strategies between audiovisual and video games in the production of possible transmedia worlds
Original languageItalian
Title of host publicationArredo di serie. I mondi possibili della serialità televisiva americana
Pages117-127
Number of pages11
Publication statusPublished - 2010

Keywords

  • Canon
  • Narratology
  • Videogames

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