Abstract
The chapter explores how notion of "canon" (as in: the ensemble of in trans-media universes including video games in prominent position. It proposes some organizing principles to spatialize transmedia universes (such as centre-periphery), three models of canon structure (static, dynamic and fluid) ad discusses in-depth the case studies of Lost and The Matrix.
Translated title of the contribution | [Autom. eng. transl.] Canon issues. Linking strategies between audiovisual and video games in the production of possible transmedia worlds |
---|---|
Original language | Italian |
Title of host publication | Arredo di serie. I mondi possibili della serialità televisiva americana |
Pages | 117-127 |
Number of pages | 11 |
Publication status | Published - 2010 |
Keywords
- Canon
- Narratology
- Videogames