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Presence-Inducing Media for Mental Health Applications

  • Jaume I University
  • University of Valencia
  • University of Milan - Bicocca
  • University of Pavia

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Presence inducing media have recently emerged as a potentially effective way to provide general and specialty mental health services, and they appear poised to enter mainstream clinical delivery. However, to ensure appropriate development and use of these technologies, clinicians must have a clear understanding of the opportunities and challenges they will provide to professional practice. This chapter attempts to outline the current state of clinical research related to the use of presence-inducing technologies, virtual reality in particular. Through presence, virtual reality helps the patient both to confront his/her problems in a meaningful yet controlled and safe setting. Further, it opens the possibility of experiencing his/her life in another, more satisfactory, way. In fact, virtual reality therapists are using presence to provide meaningful experiences which are capable of inducing deep and permanent changes in their patients. Finally, the chapter discusses the possible evolution of presence-inducing media from virtual reality to augmented reality, to interreality.
Original languageEnglish
Title of host publicationImmersed in Media
Pages283-332
Number of pages50
DOIs
Publication statusPublished - 2015

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • presence
  • virtual reality

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