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PARENTAL MONITORING AND USE OF VIOLENT VIDEOGAMES IN ADOLESCENCE

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We used a cross sectional methodology to assess associations between use of violent videogames,\r\nparental monitoring and level of aggression. 348 adolescents 13-17 years old, were administered: adhoc\r\nquestionnaire of videogame use; Youth Self Report; Monitoring Scale. Almost half of the 193 participants use videogames that are inappropriate for their age. Parental monitoring is negatively associated with the amount of videogame use. The amount of violence in the videogame predicts\r\nantisocial behavior.
Original languageEnglish
Title of host publicationThe 14th European Congress of Psychology - Linking technology and psychology: feeding the mind, energy for life
PublisherInnexta
Pages192-193
Number of pages2
ISBN (Print)9788898116225
Publication statusPublished - 2015

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Keywords

  • parental monitoring
  • violent video games

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