Abstract
We used a cross sectional methodology to assess associations between use of violent videogames,\r\nparental monitoring and level of aggression. 348 adolescents 13-17 years old, were administered: adhoc\r\nquestionnaire of videogame use; Youth Self Report; Monitoring Scale. Almost half of the 193 participants use videogames that are inappropriate for their age. Parental monitoring is negatively associated with the amount of videogame use. The amount of violence in the videogame predicts\r\nantisocial behavior.
| Original language | English |
|---|---|
| Title of host publication | The 14th European Congress of Psychology - Linking technology and psychology: feeding the mind, energy for life |
| Publisher | Innexta |
| Pages | 192-193 |
| Number of pages | 2 |
| ISBN (Print) | 9788898116225 |
| Publication status | Published - 2015 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- parental monitoring
- violent video games
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