Not-so-serious games for language learning. Now with 99,9% more humour on top

Ivan Lombardi

Research output: Contribution to journalArticlepeer-review

6 Citations (Scopus)

Abstract

Verbal and figurative humour characterise some of the most memorable commercial video games. Humour, in general, is also a precious strategy to enhance language learning. What happens if we embed humour in serious games for language learning? This paper will briefly cover: a) the origin of fun; b) the essence of humour; c) both the cultural dependence and the universality of humour; d) its meaningfulness to language learning. In the end, a proposal for integrating humour in serious games is formulated, along with several examples of ‘teaching humour’ extrapolated from a successful commercial video game (Day of the Tentacle).
Original languageEnglish
Pages (from-to)148-158
Number of pages11
JournalProcedia Computer Science
DOIs
Publication statusPublished - 2012
Externally publishedYes

Keywords

  • culture
  • fun
  • humour
  • language learning
  • psychology of language learning
  • serious games

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