Abstract
An ecocritical reading of three real-time strategy (RTS) videogames, which are set in different contexts (historical, fantasy and Sci–Fi), in order to identify, in the background of a genre dominated by the ideology of war, a relationship between players and civilizations with the environment.
Translated title of the contribution | [Autom. eng. transl.] Nature of war. Ecocritical possibilities against the background of strategic video games |
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Original language | Italian |
Pages (from-to) | 155-160 |
Number of pages | 6 |
Journal | L'ANALISI LINGUISTICA E LETTERARIA |
Volume | XXIV |
Publication status | Published - 2016 |
Externally published | Yes |
Keywords
- Environment
- Videogame