An ecocritical reading of three real-time strategy (RTS) videogames, which are set in different contexts (historical, fantasy and Sci–Fi), in order to identify, in the background of a genre dominated by the ideology of war, a relationship between players and civilizations with the environment.
|Translated title of the contribution||[Autom. eng. transl.] Nature of war. Ecocritical possibilities against the background of strategic video games|
|Number of pages||6|
|Journal||L'ANALISI LINGUISTICA E LETTERARIA|
|Publication status||Published - 2016|