Abstract
The purpose of this study is to evaluate the influence of emotional induction and level of immersion on knowledge acquisition and motivation. Two conditions were used for immersion modulation: a high immersive condition, which consisted of the viewing of educational content through a head-mounted-display; and a low immersive condition, which was achieved through direct viewing on a tablet. The emotional conditions, created through video simulation, consisted of a positive versus neutral mood induction procedure. The participants were 56 high school students enrolled on a social science course. The results indicate a significant effect of the positive emotion/high immersive condition in knowledge acquisition while positive emotion induction had a positive effect on the interest subscale of the motivation assessment tool used for both immersive conditions.
| Original language | English |
|---|---|
| Pages (from-to) | N/A-N/A |
| Number of pages | 9 |
| Journal | Eurasia Journal of Mathematics, Science and Technology Education |
| Volume | 14 |
| DOIs | |
| Publication status | Published - 2018 |
Keywords
- Emotion induction
- Head-mounted display
- Immersion
- Knowledge acquisition
- Motivation
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