Abstract
The article examines the introduction and implementation of E-tivities in the design of online activities aimed at active and interactive learning. E-tivities go beyond the simple delivery of online content, aiming to stimulate active and interactive learning by fostering meaningful student participation. The inherent flexibility of E-tivities makes them adaptable to individual and group contexts, providing a personalized learning experience. The paper presents a study conducted on 20 students, analyzing the interaction modes and perceptions of E-tivities as learning devices. Two guiding questions are highlighted: how to optimize the structure of E-tivities and what is the student's perception of these activities. The research is designed as a pilot case study and takes place in the context of a Blended Master's degree course. The results and discussion highlight critical aspects of the design of E-tivities, including the importance of feedback, the structure of the activities, the time required, and students’ self-perception.
Translated title of the contribution | [Autom. eng. transl.] E-tivity as an evolutionary and widespread teaching practice. A case study in the field of Higher Education Credit author statement |
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Original language | Italian |
Pages (from-to) | 111-123 |
Number of pages | 13 |
Journal | GIORNALE ITALIANO DELLA RICERCA EDUCATIVA |
DOIs | |
Publication status | Published - 2024 |
Keywords
- Active Learning
- Apprendimento attivo
- Blended
- E-tivities
- Higher Education
- Instructional Desing
- Progettazione didattica