La clonazione dei videogiochi stranieri nella Repubblica Popolare Cinese. Il caso di Team Fortress 2 e Final Combat

Translated title of the contribution: [Autom. eng. transl.] The cloning of foreign video games in the People's Republic of China. The case of Team Fortress 2 and Final Combat

Stefano Giovannini*

*Corresponding author

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

[Autom. eng. transl.] An analysis of the practice of cloning foreign games in the Chinese videogame industry, with an in-depth analysis on the relationship between the Chinese game Final Combat and the one from which it took its cue, the American Team Fortress of Valve, a company to which the volume is inserted the contribution is dedicated.
Translated title of the contribution[Autom. eng. transl.] The cloning of foreign video games in the People's Republic of China. The case of Team Fortress 2 and Final Combat
Original languageItalian
Title of host publicationValve Corporation. Videogiochi, visioni e virtuosismi di un’azienda rivoluzionaria
EditorsFrancesco Toniolo Luca Papale
Pages88-96
Number of pages9
Publication statusPublished - 2021
Externally publishedYes

Keywords

  • China
  • Cina
  • Game Studies
  • Valve
  • video game
  • video games
  • videogiochi
  • videogioco

Fingerprint

Dive into the research topics of '[Autom. eng. transl.] The cloning of foreign video games in the People's Republic of China. The case of Team Fortress 2 and Final Combat'. Together they form a unique fingerprint.

Cite this