Skip to main navigation Skip to search Skip to main content

Key elements of social presence psychosocial approach to VR based CBT: an interaction analysis

Research output: Contribution to journalArticlepeer-review

Abstract

An effective VR based CBT (Cognitive Behavioural Therapy) requires an explicit knowledge of presence and social presence dynamics fired by virtual reality immersion. Most of the literaturesuggests that CMC does not have the capacity to support social and affective interaction,however, recent reviews of the social presence literature question the extent to which thisliterature can be generalised to every communication medium and to every application of thesemedia. In the present contribution, we propose a qualitative method based on a psychosocialapproach to investigate different dimensions of the therapeutic experience and interaction. Thefinal objective of the study is the improvement of the VR based therapy system designed by our research unit both from an ergonomic and, consequently, clinical point of view according to a perspective that is strongly ‘context driven’
Original languageEnglish
Pages (from-to)9-18
Number of pages10
JournalAnnual Review of CyberTherapy and Telemedicine
Publication statusPublished - 2007

Keywords

  • Virtual Reality
  • social presence

Fingerprint

Dive into the research topics of 'Key elements of social presence psychosocial approach to VR based CBT: an interaction analysis'. Together they form a unique fingerprint.

Cite this