Il viaggio nel videogioco, il videogioco come viaggio

Translated title of the contribution: [Autom. eng. transl.] The journey into the video game, the video game as a journey

Stefano Giovannini

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The increasing sociocultural importance of the video game medium, the most lucrative segment of the entertainment industry worldwide, calls for ever more scholarly attention. This contribution is concerned with the narrative aspect of the medium, focussing on how, since its affirmation in the Nineties, the most successful video games reinterpreted Campbell’s “hero’s journey”: part of the games presents a traditional narrative structure, while another is characterised by an innovative tension, for which it modifies some of the traditional phases of the narrative.
Translated title of the contribution[Autom. eng. transl.] The journey into the video game, the video game as a journey
Original languageItalian
Title of host publicationIl viaggio. Scoprire ed essere scoperti
EditorsA Barzanò, C Bearzot
Pages165-182
Number of pages18
Publication statusPublished - 2021
Externally publishedYes

Keywords

  • Video game
  • Video games
  • Videogiochi
  • Videogioco

Fingerprint

Dive into the research topics of '[Autom. eng. transl.] The journey into the video game, the video game as a journey'. Together they form a unique fingerprint.

Cite this