[Autom. eng. transl.] Screens, televisions, mobile phones, social networks. But also companies, libraries, laboratories, even armies. The game is now everywhere. It expands and multiplies on each device. And little by little it becomes a model, a constant reference, the cornerstone of human experience. It looks nice, but what's the point?
|Translated title of the contribution||[Autom. eng. transl.] The game gets serious. Conversation with Peppino Ortoleva|
|Number of pages||13|
|Publication status||Published - 2012|
- social media