I videogiochi e il tempo: tre osservazioni sul mercato contemporaneo

Translated title of the contribution: [Autom. eng. transl.] Video games and time: three observations on the contemporary market

Francesco Toniolo

Research output: Contribution to journalArticle

Abstract

[Autom. eng. transl.] Three reflections on the temporality of contemporary videogame practices, between grafting the video game into the daily flow, conquering new temporal spaces through YouTube and Twitch and research time for new products
Translated title of the contribution[Autom. eng. transl.] Video games and time: three observations on the contemporary market
Original languageItalian
Pages (from-to)38-51
Number of pages14
JournalHAMELIN
Publication statusPublished - 2020

Keywords

  • YouTube
  • indie
  • tempo
  • time
  • video games
  • videogiochi

Fingerprint

Dive into the research topics of '[Autom. eng. transl.] Video games and time: three observations on the contemporary market'. Together they form a unique fingerprint.

Cite this