Abstract
[Autom. eng. transl.] If we think about gamification, one of the main functioning strategies is linked to narration. Video games, just like the didactic scripts that the teacher can build, are in fact great narratives that allow for the attribution of meaning to the experience, but also for involving the player (and the student) in the process that the story would like to produce. The dynamics of the narrative allows you to move in a real scenario or context that guarantees pleasure and supports motivation through identity.
The contribution intends to address the theme, starting from the gamification experience of a university course, highlighting the process of construction of the narrative, its central elements and the graphic choices made.
Translated title of the contribution | [Autom. eng. transl.] Gamification and Storytelling: analysis of a case |
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Original language | Italian |
Title of host publication | OLTRE LA DIDATTICA: ESPERIENZE, NARRAZIONI E PRATICHE DIGITALI |
Editors | Marco Rondonotti, Michela Mancini |
Pages | 93-112 |
Number of pages | 20 |
Publication status | Published - 2023 |
Keywords
- engagement
- gamification
- higher education
- narrazione