GAMES AND VIDEO GAMES AS SCENARIOS TO SUPPORT DIGITAL LITERACIES: THE FIRST RESULTS FROM THE INTERNATIONAL PROJECT YO-MEDIA (YOUNGSTERS’ MEDIA LITERACY IN TIMES OF CRISIS)

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationProceedings of the Italian Symposium on Digital Education, ISYDE 2023
Pages119-130
Number of pages12
Publication statusPublished - 2024
EventISYDE -Italian SYmposium on Digital Education 2023 - Reggio Emilia
Duration: 13 Sept 202315 Sept 2023

Conference

ConferenceISYDE -Italian SYmposium on Digital Education 2023
CityReggio Emilia
Period13/9/2315/9/23

Keywords

  • video games
  • crisis
  • digital literacy

Cite this