Game and Video Game. Reflections between education and entertainment

Massimiliano Andreoletti

Research output: Chapter in Book/Report/Conference proceedingChapter


The educational and training potentials of video games – which have been debated in the teaching context over the last years – have seen a slow but progressive shift of the attitude of the institutions and people in training agencies of every order and degree towards the acknowledgement of the many training and educational potentials of the medium, although it has not yet been possible to define the dimensions through which video game should be observed from a teaching point of view
Original languageEnglish
Title of host publicationGamepaddle. Video Games. Education. Empowerment.
Number of pages15
Publication statusPublished - 2016
Externally publishedYes


  • Game Based Learning
  • Learning and teaching methods
  • School
  • Scuola
  • Strategie Didattiche
  • Video Games
  • Videogiochi


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