Abstract
This paper analyzes the so-called “augmented reality filters” (ARF), a technology that makes it possible to produce and spread widely on social media a particular type of video selfies that are manipulated live while filming – for exam-ple, by modifying the somatic characters of the producer’s face. The first part of the paper analyzes ARFs in the light of a socio-semiotics of dispositives. This approach makes it possible to identify three interconnected aspects of ARFs: their technological consistency, which is closer to mixed reality than to augmented real-ity; their socio-psychological uses, and in particular personal identity construction through body image manipulation; and finally, their economic-political implica-tions, linked to face recognition and social surveillance. The second part of the paper focuses on the marketing uses of ARFs and, in particular, on branded ARFs transforming users’ faces. In these cases, the radical involvement of brands in defining the identity of users requires a profound rethinking of the mechanisms of trust that bind them to consumers.
Original language | English |
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Title of host publication | Social Computing and Social Media Applications in Education and Commerce. 14th International Conference, SCSM 2022, Held as Part of the 24th HCI Internation Conference, HCII 2022 Virtual Event, June 26 – July 1, 2022 Proceedings, Part II |
Pages | 223-234 |
Number of pages | 12 |
DOIs | |
Publication status | Published - 2022 |
Keywords
- Augmented Reality
- Visual Semiotics
- Visual studies