Abstract
Illusions that create a sense of ownership over a virtual body have been widely used to investigate the characteristics of our bodily experience. Despite the great potential of 360-degree videos to implement full-body ownership illusion, research is in its early stages, and no validated tools-neither commercial nor free-are available for the scientific and clinical community. In the current study, we present and discuss the development and feasibility results of a free 360-degree video-based body ownership illusion that researchers and scholars can experience using a cardboard headset with their smartphones. Forty-six participants underwent the 360-degree video-based full-body ownership illusion, visualizing in a first-person perspective (1PP) or in a mirror view the pre-recorded body of a young female performer. All participants were exposed to a congruent visuo-tactile condition (embodiment condition) and to an incongruent visuo-tactile condition (control condition). Participants completed the Embodiment Questionnaire and the Objectified Body Consciousness (OBC) scale. Results revealed that in the congruent visuo-tactile condition (compared to the control one), participants experienced a strong illusion in terms of body ownership, self-location, and agency. In terms of visual perspective, there was no difference in embodiment feelings between participants who experienced the illusion in 1PP and those who underwent a mirror perspective. Lastly, the control beliefs subscale (i.e., OBC scale) displayed a positive correlation with the self-location illusion susceptibility. Overall, these results point to the feasibility of this novel tool as immersive 360-degree video-based scenarios to deliver bodily illusions, and they open new avenues for future clinical interventions.
| Original language | English |
|---|---|
| Pages (from-to) | 2665-2672 |
| Number of pages | 8 |
| Journal | Virtual Reality |
| Volume | 27 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2023 |
All Science Journal Classification (ASJC) codes
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
Keywords
- 360-degree videos
- Bodily Illusion
- Body Ownership
- Embodiment
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